
PRO-AM DIVISION RULES
Games are played under Women's College Basketball 2022-23 Rules with the following modifications: Four (4) each (10) minute quarters, 24-second shot clock.
Two (1) full timeouts and one (2) thirty-second timeout per quarter. Timeouts do not carry over.
Defensive three seconds- The first violation will be a warning. For any further violations, the team is awarded one shot and the ball.
No foul-out rule! Each player gets up to 6 fouls. Every foul after 6, the opposing team gets (1) technical shot and the ball.
Two penalty shots on the team’s fifth foul or second team foul in the final two minutes of the quarter.
In the last two minutes of the fourth quarter or overtime, after calling a timeout prior to advancing the ball on a throw-in or rebound, a team may advance the ball to their frontcourt.
Unsportsmanlike violations are a one-shot technical fouls.
In the fourth quarter, the game clock will stop on every made basket in the last two minutes. The game clock will not start until the ball is touched on an inbound pass.
The game will start with any 4 players that are on a team roster.
sudden death:
Sudden death, the first team to score three (3) points wins.
One (1) regular time out and one (1) twenty (20) second (If still available).
Team fouls and penalties will carry over from the fourth quarter.
No game clock. Only the 24-second clock will run.
GAME TIME IS START TIME - NO GRACE PERIOD
ROSTER(S)
There will be 1 Team Captain assigned to each team. This Team Captain will play the role of General Manager off the court. Team captains will select up to 8 players to fill their roster during the player draft. A minimum of five players and a maximum of 8 players are allowed per team. If a player is released, the team has until their 3rd game starts to replace the player and approve it by the league administrator. Teams will not participate until the roster criteria have been met and approved by the league administrator.
PLAYERS
All players must have paid their due fees prior to the showcase (May 7). Each player must register via the league website, www.theorlandoboom.com, to ensure all eligibilities have been met prior to competition. To be eligible for playoff competition, each player must participate in a minimum of three games. Playoff seeding will be determined by Boom Coaching Staff. Also, players may not play on no more than one team.
Note: Game schedules will not be changed to accommodate players’ personal schedules.
UNIFORMS
Jersey’s tops will be provided by the league, provided that all fees have been met by the player. Therefore, only league jerseys tops may be worn during the game to help distinguish teams. Each team will be responsible for providing team shorts. Players without the proper attire will not be allowed to compete until the uniform requirement has been met. The following is a summary of the violations that may be accessed to a team violation of these terms: 1) Two technical shot will be given to the opposing team per uniform violation. 2) Written or tapped numbers will not be allowed and are not considered to be part of the uniform and are subject to penalty.
PLAYING DURATION
(4) ten minute quarters will be played per competition. Included is a ten-minute halftime intermission per contest. The last two (2) minutes of the second half will only have clock stoppage for a dead ball situation. This only applies to teams that are within ten (10) points of each other. The blowout rule is forbidden. Each team will continue to play until the final buzzer has sounded. The clock will only stop for a called timeout by the official for a team, injury, or official’s timeout.
TIME OUTS
Each team will be given (2) full one-minute timeout per half. These may be used at any time during the duration of the game. Timeouts may only be used by players on the floor or bench. Ejected players may not call a timeout under no circumstances. No penalty will be accessed for timeouts called if none are available. Timeouts cannot be carried over to overtime periods.
OVERTIME REGULATION
First two, overtime periods shall be five (3) minutes in length using a regulation stop-clock. One (1) full time-out per team per overtime period, this will not include the regulation time-outs. The Third overtime period shall be sudden death (first team to score 3pts shall win). No additional time-outs allowed and game is over.
SUBSTITUTION(S)
Section A.
Substitutions must be made at the scorekeeper’s table. Only the official will allow player entrance into the game.
Penalty: Two (2) technical foul shots awarded to the opposing team, if the rule is broken by the fractioning team.
Section B.
Playoffs – Only players that have played 50% of the season or have been granted clearance to participate will be eligible for the Playoffs. No exceptions!
BACKCOURT VIOLATION(S)
The team has eight (8) seconds to advance the ball past half-court. Violation of the eight (8) second rule will result in forfeit of the basketball, following the referee standing count.
SHOT CLOCK
The shot clock is currently used and set to 24 seconds with a reset to 14 seconds.
FREE THROWS
Play will resume upon the shooter’s releasing the basketball. Any lane violation prior to the ball’s destination will result in a lane violation. A lane violation will be accessed to the player and the result is the official's call.
TECHNICAL FOULS
Section A.
Technical fouls accessed to players will result in two (2) free throws plus ball possession to the opposing team. UNSPORTSMANLIKE BEHAVIOR IS INTOLERABLE AND AN AUTOMATIC EJECTION IS WARRANTED.
Penalty: Any player having two (2) technical in a game will be disqualified from the competition. All season the technical fouls will be calculated.
Note: Play will stop and a loss by forfeit given to any team receiving five (5) technical fouls in a given game.
Section B.
Type 1 – Regular violation
Type 2 - Unsportsmanlike conduct [aggressive taunts, arguing]
Note: Players that amass three (5) type two penalties will be suspended one game, they will have to pay a league fine of $50 prior to the next scheduled contest or become disqualified
Championship Game
Top 2 Seeds will play one game on July 30.
The winner will receive the "Pot Prize Money" in cash.
PLAYOFF ELIGIBILITY
Section A. Players must play in fifty percent (50%) of your team's games for the season. Also if a player has not fulfilled their reinstatement fine prior to the start of the championship, they will not be eligible to compete.
Note: No grievance will be given prior under no circumstance if the reinstatement fines are incomplete.
TIE BREAKER
Section A. If identical records are held by two teams, the following format will calculate the tiebreaker:
The win-loss records between the disputing teams
Any forfeit automatically eliminates a team
The team with the greatest average of victory between opposing teams
The team with the highest point output per game
Note: Forfeited games won by a team are excluded, and only the averages from the above format will be used.
FORFEIT
A game must consist of at least four (4) players per team to be considered a contest. Therefore, if the minimum amounts of players on the registered team are unavailable, a forfeit will be instituted to the team with insufficient players. Also, the scorekeeper has the right to issue the NO GRACE PERIOD, if teams are unresponsive.
Note: Each team forfeit will earn a fine of $200 which must be paid before the next scheduled game.
Note: Forfeited games will not be accounted for in the scorebooks nor officiated. This time will be allocated to the registered players as practice time until the next scheduled game.
EJECTIONS
Section A.
A player ejected from a game WILL PAY a fine of $50 to the league, before the next scheduled game following multiple violations.
Note: Players ejected twice in one season will have a 5 game suspension from the league without league fees refunded.
Note: Any player intentionally striking, attempting to strike, or in any way causing bodily harm to other players, spectators, officials, or gym supervisors, shall be suspended for a minimum of one year.
Section B.
Spectators within the gym premises will be subject to ejection from the facility. Referee will decide on their future availability.
PROTESTS
A Captain, declaring a protest must do so at the time the incident occurs and notify the scorekeeper. The scorekeeper will make a note of the protest on the scorecard that a protest form will be submitted to the league officials. He/She will include a brief description of the situation on the scorecard and submit it to the league official office. The league office will review the protest form by the next business day or the next scheduled game. The league office will notify the individual(s) of the results and all decisions are final. No alternate form or petition will be allowed to void or nullify the protest's final decision.
Note: Judgment calls made by an official cannot be protested.
Note: If a protest is presented at the end of any playoff game, the league office will review the documentation before the next game.
Note: Protests are not retroactive and can only be applied to the situation in question. A protest form must be submitted for each declaration announced.
ARRIVAL TIME(S)
All teams will receive a five (5) minute grace period after their scheduled contest. Teams/Players that arrive after this time, the presiding referee will decide on the contest. See the Forfeit section for additional details. The scorers' table will have the ultimate decision.
FRANCHISE/TEAM RESPONSIBILITY
Each team member is responsible for the conduct of their players, spectators, and/or visitors before, during and after all scheduled games. Also, the team representatives are responsible for keeping their bench areas clean before, during, and after all games. When games are finished each team member is to leave the bench in an orderly manner. The conduct of each team member, player, and visitor displays is a representation of Orlano Boom PRO-AM and we are to make this a fun and enjoyable experience for all those involved. Therefore, every effort will be made to ensure everyone understands their responsibility as a member at Orlando Boom PRO-AM.